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Apprentice of Life School; Spells

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1Apprentice of Life School; Spells Empty Apprentice of Life School; Spells Wed Dec 03, 2014 10:14 pm

Aqutanama

Aqutanama

Apprentice of Life

Body Control (Life••)

The mage has perfect conscious control of his bodily functions, from breathing and reflexes to metabolism and circulation.

Control Base Life (Life ••)
The mage controls base life forms through the manipulation of instinctual responses. She can make a base life form engage in any behavior natural for it, even if outside of the circumstances under which such behavior would normally be performed. A honeybee could be made to signal to others in the hive that it has found pollen, even when it has not, or a spider could be made to secrete venom from its fangs in the absence of prey. The mage can trigger whichever part of a base life form’s fight or flight response she wishes, as well as compelling any base being with physiologically triggered instincts (such as a mother-wolf’s instinct to protect her young) to engage in one or more of those instinctual behaviors through careful manipulation of brain and glandular chemistry

Heal Flora and Fauna(Life ••)
The mage can heal the wounds of animals and plants.

Organic Resilience (Life ••)
Pattern with magic, becoming far more resilient to most forms of attack. While this magic does not defend against any purely psychic forms of harm, or attacks to the mage’s spirit, it does foil (at least partially) everything from edged weapons to blunt trauma to fire or other forms of energy. This protection usually means increased tissue resilience when cast covertly, which might be noticed with a medical doctor’s examination, assuming the doctor has examined the mage before without the spell’s effect and can note the disparity.

Purify Bodies (Life ••)
The mage cleanses others of drugs, toxins or poisons.

Self-Healing (Life ••)
The mage can heal herself of injuries and wounds.

Self-Purging (Life ••)
The mage can cure sickness or disease in herself.

Transfer Base Features (Life ••)
Can transfer features from one insect to another, one plant to another, one microbe to another, etc…
The mage gives one base life form features from another base life form.
Practice: Ruling
Action: Instant and contested; target rolls Stamina reflexively
Duration: Prolonged (one scene)
Aspect: Vulgar
Cost: None
One feature can be transferred per success. This could be used to create an earthworm with chitinous armor, or a dragonfly with photosynthetic skin. At this level, the mage must touch the target. With Life 3, he can cast this spell at sensory range


Transform Base Life (Life ••)
The mage can transform one base form of life (such as insects, fungi or plants) into another base life form.
(Note that sentient beings of whatever kind are not considered base life.) By transmuting the living energy of a plant, such as a growing flower or unripe acorn, a mage can transform such life into another form of life entirely, such as an insect swarm. Alternately, the mage can change one kind of insect (or other simple invertebrate life) into another (such as a cockroach into a wasp or an earthworm into a millipede).
Practice: Ruling
Action: Instant and contested; target reflexively rolls Stamina
Duration: Prolonged (one scene)
Aspect: Vulgar
Cost: None
At this level, the mage must touch the target. With Life 3, he can cast this spell at sensory range. The mage can affect a target of Size 20 or less. If the target is larger, dice penalties are levied on the spellcasting roll (see “Size,” p. 118). He can transform a subject into a creature with a Size typical for that type of creature. A large oak tree (Size 10) can be transformed into a small bonsai tree (Size 1), but not into a Size 10 bonsai tree. Transforming a smaller life form (the bonsai) into a larger life form (the oak) levies dice penalties.


Visions of the Living World(Life ••)
Bestows Pulse of the Living World on another.

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