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Apprentice of Prime School; Spells

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1Apprentice of Prime School; Spells Empty Apprentice of Prime School; Spells Wed Dec 03, 2014 10:37 pm

Aqutanama

Aqutanama

Apprentice of Prime



Activate Enchanted Item (Prime ••)

The willworker gains the ability to activate a contingent Artifact or imbued item, artificially satisfying the trigger of such an item (usually after having carefully analyzed it with “Analyze Enchanted Item,” p. 219).

Counterspell Prime (Prime ••)
The mage can counter spells from any Arcanum, and he can counter covert spells without first identifying their components. This time, no ranks in other Arcanum is needed. However, there is a concentration requirement.


Magic Shield (Prime ••)
This spell creates a shield against outside magic. Such a matrix of power is visible to those with Mage Sight, appearing as ghostly white flames limning the form of the caster.

Primal Flow (Prime ••)
Cast Supernal Vision on another mage.

Sense the Threads (Prime •• + Space ••)

Like a spider sitting at the center of its web, the mage can detect whenever something disturbs any portion of the web. She can sense when someone scrutinizes or tries to dispel one of her spells. This detection is not a spell in itself, but an ability the mage gains with Prime 2 and Space 2. It allows the willworker to passively monitor the health of her spells, sensing whenever someone else tries to magically scrutinize them (see “Scrutinizing Spells,” p. 278) or dispel them (see “Dispel Magic,” p. 220). Armed with such knowledge, she can choose to intervene using other magics. One Mana must be spent toward such observation during the casting of whatever spells are to be monitored. A mage can CHAPTER THREE: MAGIC 223 monitor only those spells for which this cost is paid. To sense scrutiny or tampering, make a reflexive Wits + Occult roll. This sense can potentially be foiled by the Unseen Spy” spell, below

Squaring the Circle (Prime ••)
The mage creates a mystical space where two mages can engage in the Duel Arcane, a wizard’s war. See “The Duel Arcane,” p. 286, for rules on using this spell.

Transform Aura (Prime ••)
The mage can alter his aura’s nature. While many mages can manipulate the quality of their personal resonance or cloak it entirely, none do so with the finesse of a willworker skilled in Prime. He can alter the nature of his aura, appearing to be a Sleeper (or even an inhuman creature), or he can hide it or even disperse it completely for a time. Though an aura returns to its original state once the spell expires, it can be warded away for quite some time.

Unseen Spy (Prime ••)
The mage can hide himself from other willworkers’ magical senses when he attempts to scrutinize or dispel their magic.
GM Note: Yes, it directly counteracts Sense the Threads.

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