Apprentice of Space
Apportation (Space ••)
With the aid of another Arcanum, the mage can move something to a remotely viewed location or remove something from it. (The “Scrying” spell, p. 235, allows a mage to remotely view a location.) She can, with the appropriate dots of Forces, Matter or Life (Matter 2 for a brick, for example, or Life 2 for a guinea pig), draw an item through a scrying window to her current location if the object, creature or energy source is small enough. If she wishes, she can also send such subjects from her location through the window to the other location. Naturally, this use of scrying (which either causes a disembodied hand to reach out of thin air and grab or deposit something, or makes that something appear or disappear without any plausible explanation) is quite vulgar.
Bestow Spatial Awareness (Space ••)
Bestow spatial awareness on someone.
Conceal Sympathy (Space ••)
The mage can conceal any sympathetic connections he has to people, places or things, making it appear that he might know a lover only casually or not know her at all.
Follow Through (Space ••)
The mage can step through a nearby
spatial doorway (such as one created
with the “Portal” spell, p. 238) to its
point of destination. He can follow such
a doorway only to its original terminus.
Scrying (Space ••)
The mage can view a location remotely.
She can employ all of her senses
through these “perceptual windows,”
allowing her to see, hear, smell and
even touch things on the far side. This
spell can be used for a variety of purposes,
from checking up on a loved one
to spying on a hated enemy. Mages
through time have doubtlessly used it
for virtually every possible reason.
Untouchable (Space ••)
The best policy for avoiding harm in
a fight is to not be where attacks are
directed. This spell enables a mage to
perform slight intuitive “tweaks” on
the local fabric of space to slip away
from hostile attention. Generally
speaking, this exceptional avoidance
looks coincidental, something plausible
for the individual in question.
Thus, a seemingly clumsy mage blunders
his way out of harm’s way, while a
lithe, graceful martial artist flows like
water, managing to avoid her enemy’s
path at the last possible moment.
Ward (Space ••)
This spell creates a barrier to bar the
passage of other Space spells, closing a
given locale out from remote sensing,
teleportation, spatial tampering and the
like. Effectively, this spell “locks” the
current Space template of an area into
place, making it difficult to overcome
that inertia without considerable effort.
The Ward effectively renders a person,
place or thing immune to Space
tempering, monitoring and the like
until such time as the spatial barrier is
overcome. (In the case of particularly
old and/or paranoid willworkers, it
could literally take months or years of
casting to whittle their Space shields
away, during which time the subject is
free to fortify his Wards or seek out the
one who would so crassly intrude upon
his privacy.)