Apprentice of Spirit
Ephemeral Shield (Spirit ••)
The mage protects himself with
ephemeral armor that defends against
physical attacks or attacks made by
ephemeral entities.
Gossamer Touch (Spirit ••)
Through the casting of this spell, the
mage gains the power to physically interact
with spirits and spiritual things in
the Twilight state, as the Death 2 “Touch
of the Grave” spell, p. 138. She can also
touch spirits and be touched in turn by
any nearby spirit. She cannot affect
ghosts or affect mental projections (she
needs the Death and Mind Arcana,
respectively, for those effects).
Grant the Second Sight
(Spirit ••)
Grant the ability to see Spirits to someone.
Lesser Spirit Summons
(Spirit ••)
The mage calls out to a spirit, either
summoning a specific spirit or sending
out a general call to the nearest one
within sensory range. (If the mage is in
the material realm, the call summons a
nearby Twilight spirit, if any. If he is in
the Shadow Realm, it summons a
nearby spirit there.) He may either call
one or more spirits personally known
to him, or he may specify any type of
spirit of his choosing (tree spirits or
bird spirits, for example), or even send
out a general summons to all spirits
within his range (by spending one
Mana; the closest spirit responds). The
spirit comes to the caster with as much
speed as it can muster, although it
cannot be made to go farther than the
maximum distance it is allowed to
travel from its anchor.
The call may be a gentle request for
audience or it may be an irresistible
compulsion, at the mage’s discretion.
Many spirits do not appreciate being
called in the latter fashion, though
some are too mindless to care and
others may actually esteem the mage’s
boldness in demanding their presence
in so unhesitating a manner.
Peer Across the Gauntlet
(Spirit ••)
Look into the Spirit World.
Place of Power (Spirit ••)
The mage can fortify or weaken the
Gauntlet at a Hallow
Soul Jar (Spirit ••)
Same as Death, only with Spirits.
Ephemeral Shield (Spirit ••)
The mage protects himself with
ephemeral armor that defends against
physical attacks or attacks made by
ephemeral entities.
Gossamer Touch (Spirit ••)
Through the casting of this spell, the
mage gains the power to physically interact
with spirits and spiritual things in
the Twilight state, as the Death 2 “Touch
of the Grave” spell, p. 138. She can also
touch spirits and be touched in turn by
any nearby spirit. She cannot affect
ghosts or affect mental projections (she
needs the Death and Mind Arcana,
respectively, for those effects).
Grant the Second Sight
(Spirit ••)
Grant the ability to see Spirits to someone.
Lesser Spirit Summons
(Spirit ••)
The mage calls out to a spirit, either
summoning a specific spirit or sending
out a general call to the nearest one
within sensory range. (If the mage is in
the material realm, the call summons a
nearby Twilight spirit, if any. If he is in
the Shadow Realm, it summons a
nearby spirit there.) He may either call
one or more spirits personally known
to him, or he may specify any type of
spirit of his choosing (tree spirits or
bird spirits, for example), or even send
out a general summons to all spirits
within his range (by spending one
Mana; the closest spirit responds). The
spirit comes to the caster with as much
speed as it can muster, although it
cannot be made to go farther than the
maximum distance it is allowed to
travel from its anchor.
The call may be a gentle request for
audience or it may be an irresistible
compulsion, at the mage’s discretion.
Many spirits do not appreciate being
called in the latter fashion, though
some are too mindless to care and
others may actually esteem the mage’s
boldness in demanding their presence
in so unhesitating a manner.
Peer Across the Gauntlet
(Spirit ••)
Look into the Spirit World.
Place of Power (Spirit ••)
The mage can fortify or weaken the
Gauntlet at a Hallow
Soul Jar (Spirit ••)
Same as Death, only with Spirits.