Apprentice of Time
Augury (Time ••)
The mage sees the future in terms of
generalities.
Practice: Unveiling
Action: Instant
Duration: Concentration
Aspect: Covert
Cost: None
The mage must declare a target — a
person, place or thing. (Temporal sympathy
modifies the casting roll; see
p. 259.) He can then ask a simple
question about that target’s future and
gain a general answer. Examples of
proper questions include: “Will Tony
•• Apprentice of Time
I look back into history and forward into the future, learning the hidden secrets
of the past and speaking words of prophecy.
According to the great design, I am defended from harm, sending astray the
assaults of my enemies. My face is hidden from those who would use the Universe’s
gifts wrongfully and would impede my service, and I overcome all adversity by seeing
my actions before I act.
CHAPTER THREE: MAGIC 259
get the job he just interviewed for?”
“Will Charlotte marry George?” “Will
Angrboda kill again?”
Improper questions get no answers.
Examples of improper questions include:
“How much money will that
lottery ticket win me? (Too specific;
try instead: “Is this the winning
ticket?”) “Will my son be a good man?”
(“Good” is too relative a term — good
to whom, exactly?)
Flip of the Coin (Time ••)
The mage can glance forward and
check the outcome of a simple undertaking,
one with only two major
variables (heads or tails, for example,
or cutting the red wire instead of the
green one). This sense works only under
circumstances where consequences
are immediate (someone wins the coin
toss or the bomb blows up).
Glimpsing the Future (Time ••)
The mage can study the outcome of
a current personal action. The
willworker can quickly scan the immediate
future and determine whether
her next action will go well or not, and
adjust to improve her chances of success.
Effectively, the mage watches
herself perform an action in the immediate
future in an instant and then
decides how it could be done better.
Postcognition
(Time ••)
The mage can experience
postcognition. She can review
the past of her current location
or any moment in her own past,
or that of an object, with flawless
clarity. To focus this sense
on something or someplace
other than the mage’s current
physical location, the mage
must also use Space 2. Without
the use of Space 2, she can do this
only for an exact spot in which
she was or is. She can look only at
what was going on while she was
physically present in such a
location. Generally speaking,
the past is much
easier to read than the
future (since the
past’s variables
are already
locked into
p l a c e ) ,
giving
a
more-or-less objective view of how
things unfolded at a given time, in a
given place.
Practice: Unveiling
Action: Instant
Duration: Concentration
Aspect: Covert
Cost: None
The mage declares the time and place
that she wishes to view, and casting dice
pool is modified by temporal sympathy (see
p. 259). Each success allows the mage to
view up to one turn of time in that place,
beginning at the moment declared during
casting (such as “Midnight on New Years
Day, 1999, at Times Square”). She views
events in real time (it takes one turn of
current time to review one turn of past
time) as if through a camera placed amidst
the scene, but she can fast forward and
replay any part within the viewing period.
With Time 3, the mage can view one
minute of time per success, and 10 minutes
per success with Time 4.
The Duration of this spell is concentration;
as soon as the mage ceases to
concentrate on viewing the past, the
spell expires.
Shield of
Chronos
(Time ••)
The mage protects
himself against Time
senses, warding against sensory
uses of the Time Arcanum
and making it harder for others to
scry upon his past or future (or, for
those who look from the past or the
future, his present).
Temporal Dodge (Time ••)
The mage protects herself from harm.
She creates a small bubble of “warped”
time, either speeding herself up or slowing
things down as they approach her.
She performs small manipulations to
her immediate temporal surroundings,
protecting herself from harm by delicately
twisting the fabric of time. She
could, for example, decelerate incoming
gunfire (by expanding the fourth-di262
mensional
axis of its movement)
or slightly
speed up her own motions
so as to allow her
to roll better with
punches and other attacks.
Temporal Flow (Time ••)
Allow others to tell time properly.
Augury (Time ••)
The mage sees the future in terms of
generalities.
Practice: Unveiling
Action: Instant
Duration: Concentration
Aspect: Covert
Cost: None
The mage must declare a target — a
person, place or thing. (Temporal sympathy
modifies the casting roll; see
p. 259.) He can then ask a simple
question about that target’s future and
gain a general answer. Examples of
proper questions include: “Will Tony
•• Apprentice of Time
I look back into history and forward into the future, learning the hidden secrets
of the past and speaking words of prophecy.
According to the great design, I am defended from harm, sending astray the
assaults of my enemies. My face is hidden from those who would use the Universe’s
gifts wrongfully and would impede my service, and I overcome all adversity by seeing
my actions before I act.
CHAPTER THREE: MAGIC 259
get the job he just interviewed for?”
“Will Charlotte marry George?” “Will
Angrboda kill again?”
Improper questions get no answers.
Examples of improper questions include:
“How much money will that
lottery ticket win me? (Too specific;
try instead: “Is this the winning
ticket?”) “Will my son be a good man?”
(“Good” is too relative a term — good
to whom, exactly?)
Flip of the Coin (Time ••)
The mage can glance forward and
check the outcome of a simple undertaking,
one with only two major
variables (heads or tails, for example,
or cutting the red wire instead of the
green one). This sense works only under
circumstances where consequences
are immediate (someone wins the coin
toss or the bomb blows up).
Glimpsing the Future (Time ••)
The mage can study the outcome of
a current personal action. The
willworker can quickly scan the immediate
future and determine whether
her next action will go well or not, and
adjust to improve her chances of success.
Effectively, the mage watches
herself perform an action in the immediate
future in an instant and then
decides how it could be done better.
Postcognition
(Time ••)
The mage can experience
postcognition. She can review
the past of her current location
or any moment in her own past,
or that of an object, with flawless
clarity. To focus this sense
on something or someplace
other than the mage’s current
physical location, the mage
must also use Space 2. Without
the use of Space 2, she can do this
only for an exact spot in which
she was or is. She can look only at
what was going on while she was
physically present in such a
location. Generally speaking,
the past is much
easier to read than the
future (since the
past’s variables
are already
locked into
p l a c e ) ,
giving
a
more-or-less objective view of how
things unfolded at a given time, in a
given place.
Practice: Unveiling
Action: Instant
Duration: Concentration
Aspect: Covert
Cost: None
The mage declares the time and place
that she wishes to view, and casting dice
pool is modified by temporal sympathy (see
p. 259). Each success allows the mage to
view up to one turn of time in that place,
beginning at the moment declared during
casting (such as “Midnight on New Years
Day, 1999, at Times Square”). She views
events in real time (it takes one turn of
current time to review one turn of past
time) as if through a camera placed amidst
the scene, but she can fast forward and
replay any part within the viewing period.
With Time 3, the mage can view one
minute of time per success, and 10 minutes
per success with Time 4.
The Duration of this spell is concentration;
as soon as the mage ceases to
concentrate on viewing the past, the
spell expires.
Shield of
Chronos
(Time ••)
The mage protects
himself against Time
senses, warding against sensory
uses of the Time Arcanum
and making it harder for others to
scry upon his past or future (or, for
those who look from the past or the
future, his present).
Temporal Dodge (Time ••)
The mage protects herself from harm.
She creates a small bubble of “warped”
time, either speeding herself up or slowing
things down as they approach her.
She performs small manipulations to
her immediate temporal surroundings,
protecting herself from harm by delicately
twisting the fabric of time. She
could, for example, decelerate incoming
gunfire (by expanding the fourth-di262
mensional
axis of its movement)
or slightly
speed up her own motions
so as to allow her
to roll better with
punches and other attacks.
Temporal Flow (Time ••)
Allow others to tell time properly.