Faction Pros and Cons
The Agency:
Pros - 16 Magic Points and 12 Physical Points points instead of 12 and 9, wordcount for training decreased by 20%.
Cons - All Topics not in an Agency Headquarters are Open to all other Factions; including enemy ones.
Magical Reconstruction Corps:
Pros - Strongest Bonus; 20 Magic Points instead of 12, wordcount for training decreased by 30%, Prices for Non-Lethal Items decreased by 20%, and +1 to Focus and Focus Only
Cons - Strongest Malus; Technical Pacifsm is enforced; an MRC member cannot maim or kill another person. And, no, you cannot game the system by defecting to any other faction except The Agency, GuttierezCorp or Twilight Fade, because then you'll gain a bounty of 50,000 Credits if you become a criminal.
The Mafia:
Pros - 30,000 more currency, 20% more Credits gained in Missions, +1 Bonus to Strength and Strength Only.
Cons - Automatic Bounty of 5000 Credits on your head; stacks with the Bounty for having left the MRC.
The Yakuza:
Pros - 14 Points instead of 12, Prices for Lethal Items decreased by 25%, +1 to Focus and Focus Only.
Malus - Automatic Bounty of 6000 Credits on your head, stacks with the bounty for leaving the MRC.
Arcana Unlimited Remnants:
Pros - Wordcount for Item Creation decreased by 50%, Prices of All Items decreased by 10%, +1 to Vitality and Vitality Only.
Cons - Automatic Bounty of 5000 Credits on your head; stacks with the Bounty for having left the MRC; all Topics not in an ArcU Base are Open to All Other Factions.
GuttierezCorp:
Pros - Wordcount for Item Creation decreased by 60%, followed by a further 20% decrease when creating Non-Lethal Items, +1 to Vitality and Vitality Only.
Cons - You cannot sell to the Majority of Factions; only other GuttierezCorp members, MRC, and The Agency, and Twilight Fade.
The Immortals:
Pros - 16 instead of 12 Points, 12 Physical Points instead of 9 wordcount for training decreased by 20%
Cons - Prices for all Items increased by 30%
The Twilight Fade:
Location: The Bay of Fundy somewhere inbetween the water and land. Always moving.
Pros - You can sell Items to any faction. Items and Tech built within the Twilight Fade are created 20% faster, +1 to Vitality and Vitality Only (helps compensate for aging).
Cons - You cannot actively take sides in any war between the factions. While building items within Twilight Fade you age 20% faster.
The Agency:
Pros - 16 Magic Points and 12 Physical Points points instead of 12 and 9, wordcount for training decreased by 20%.
Cons - All Topics not in an Agency Headquarters are Open to all other Factions; including enemy ones.
Magical Reconstruction Corps:
Pros - Strongest Bonus; 20 Magic Points instead of 12, wordcount for training decreased by 30%, Prices for Non-Lethal Items decreased by 20%, and +1 to Focus and Focus Only
Cons - Strongest Malus; Technical Pacifsm is enforced; an MRC member cannot maim or kill another person. And, no, you cannot game the system by defecting to any other faction except The Agency, GuttierezCorp or Twilight Fade, because then you'll gain a bounty of 50,000 Credits if you become a criminal.
The Mafia:
Pros - 30,000 more currency, 20% more Credits gained in Missions, +1 Bonus to Strength and Strength Only.
Cons - Automatic Bounty of 5000 Credits on your head; stacks with the Bounty for having left the MRC.
The Yakuza:
Pros - 14 Points instead of 12, Prices for Lethal Items decreased by 25%, +1 to Focus and Focus Only.
Malus - Automatic Bounty of 6000 Credits on your head, stacks with the bounty for leaving the MRC.
Arcana Unlimited Remnants:
Pros - Wordcount for Item Creation decreased by 50%, Prices of All Items decreased by 10%, +1 to Vitality and Vitality Only.
Cons - Automatic Bounty of 5000 Credits on your head; stacks with the Bounty for having left the MRC; all Topics not in an ArcU Base are Open to All Other Factions.
GuttierezCorp:
Pros - Wordcount for Item Creation decreased by 60%, followed by a further 20% decrease when creating Non-Lethal Items, +1 to Vitality and Vitality Only.
Cons - You cannot sell to the Majority of Factions; only other GuttierezCorp members, MRC, and The Agency, and Twilight Fade.
The Immortals:
Pros - 16 instead of 12 Points, 12 Physical Points instead of 9 wordcount for training decreased by 20%
Cons - Prices for all Items increased by 30%
The Twilight Fade:
Location: The Bay of Fundy somewhere inbetween the water and land. Always moving.
Pros - You can sell Items to any faction. Items and Tech built within the Twilight Fade are created 20% faster, +1 to Vitality and Vitality Only (helps compensate for aging).
Cons - You cannot actively take sides in any war between the factions. While building items within Twilight Fade you age 20% faster.